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mirror of https://github.com/NathanReeves/BlueCubeMod synced 2024-12-21 15:08:50 -05:00
BlueCubeMod/Firmware/BlueCubeModv2
2021-11-27 15:02:43 +01:00
..
main fixed v2 firmware to work using latest esp_idf 2021-11-27 15:02:43 +01:00
CMakeLists.txt fixed v2 firmware to work using latest esp_idf 2021-11-27 15:02:43 +01:00
Makefile Added v2 firmware w/ switch support 2020-02-01 00:35:36 -07:00
README.md added pics to readme 2020-02-27 11:38:30 -07:00
sdkconfig fixed v2 firmware to work using latest esp_idf 2021-11-27 15:02:43 +01:00
sdkconfig.ci fixed v2 firmware to work using latest esp_idf 2021-11-27 15:02:43 +01:00
sdkconfig.defaults fixed v2 firmware to work using latest esp_idf 2021-11-27 15:02:43 +01:00

BlueCubeMod

ESP32 based GameCube Controller Bluetooth conversion for Nintendo Switch

v1: Mac/PC/PS4 supported (tested using Dolphin Emulator on Mac, for Switch/RaspberryPi, use an 8Bitdo USB adapter)

v2: Switch support only - no adapter required

Wiring:

  • Connect pins 23 and 18 to GameCube controller's data pin (Red)

  • Connect GND to controller's ground pin (Black)

alt text

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Build instructions(v2):

ls /dev

  • Find your device on the list and copy it. It should look something like: /dev/cu.usbserial-DO01EXOV or /dev/cu.SLAB_USBtoUART

  • cd into project folder and run:

make menuconfig

  • Paste your port name into Serial Flasher Config -> Default Serial Port

  • Compile and flash the program, run:

make flash monitor

Resources used:

http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm

https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering

https://github.com/timmeh87/switchnotes

Thank you to @Molorius for implementing the bluedroid Classic stack for esp