cc2aa07256
fixed v2 firmware to work using latest esp_idf |
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Firmware | ||
Modding Resources | ||
PCB | ||
.gitignore | ||
LICENSE | ||
README.md |
BlueCubeMod
ESP32 based GameCube Controller Bluetooth conversion for Nintendo Switch
v1: Mac/PC/PS4 supported (tested using Dolphin Emulator on Mac, for Switch/RaspberryPi, use an 8Bitdo USB adapter)
v2: Switch support only - no adapter required
Wiring:
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Connect pins 23 and 18 to GameCube controller's data pin (Red)
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Connect GND to controller's ground pin (Black)
Build instructions(v2):
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Use this esp-idf fork here: https://github.com/NathanReeves/esp-idf
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Set up the esp-idf environment: https://docs.espressif.com/projects/esp-idf/en/latest/get-started/
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Get the BlueCubeModv2 firmware
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If you haven’t flashed an ESP32 project before, you need the port name of ESP32 for the config file. If using unix system, to get the port name of a USB device run:
ls /dev
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Find your device on the list and copy it. It should look something like: /dev/cu.usbserial-DO01EXOV or /dev/cu.SLAB_USBtoUART
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cd into project folder and run:
make menuconfig
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Paste your port name into Serial Flasher Config -> Default Serial Port
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Compile and flash the program, run:
make flash monitor
Resources used:
http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering
https://github.com/timmeh87/switchnotes
Thank you to @Molorius for implementing the bluedroid Classic stack for esp