compile error fix

This commit is contained in:
Nathan 2020-02-19 15:36:29 -07:00
parent 4ed68f630b
commit 57e01f91ed
2 changed files with 50 additions and 6 deletions

View File

@ -0,0 +1,42 @@
# BlueCubeMod
ESP32 based GameCube Controller Bluetooth conversion for Nintendo Switch
v1:
Mac/PC/PS4 supported (tested using Dolphin Emulator on Mac)
For Switch/RaspberryPi, use an 8Bitdo USB adapter
v2:
Switch support only - no adapter required
## Wiring:
- Connect pins 23 and 18 to GameCube controller's data pin (Red)
- Connect GND to controller's ground pin (Black)
## Build instructions(v2):
- Use this esp-idf fork here: https://github.com/NathanReeves/esp-idf
- Set up the esp-idf environment: https://docs.espressif.com/projects/esp-idf/en/latest/get-started/
- Get the BlueCubeModv2 firmware
- If you havent flashed an ESP32 project before, you need the port name of ESP32 for the config file. If using unix system, to get the port name of a USB device run:
`ls /dev`
- Find your device on the list and copy it. It should look something like: /dev/cu.usbserial-DO01EXOV or /dev/cu.SLAB_USBtoUART
- cd into project folder and run:
`make menuconfig`
- Paste your port name into Serial Flasher Config -> Default Serial Port
- Compile and flash the program, run:
`make flash monitor`

View File

@ -63,6 +63,13 @@ static uint8_t rt_send = 0;
//RMT Transmitter Init - for reading GameCube controller
rmt_item32_t items[25];
rmt_config_t rmt_tx;
SemaphoreHandle_t xSemaphore;
bool connected = false;
int paired = 0;
TaskHandle_t SendingHandle = NULL;
TaskHandle_t BlinkHandle = NULL;
uint8_t timer = 0;
static void rmt_tx_init()
{
@ -378,14 +385,9 @@ static void get_buttons()
}
}
SemaphoreHandle_t xSemaphore;
bool connected = false;
int paired = 0;
TaskHandle_t SendingHandle = NULL;
TaskHandle_t BlinkHandle = NULL;
//Switch button report example // batlvl Buttons Lstick Rstick
//static uint8_t report30[] = {0x30, 0x00, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
uint8_t timer = 0;
static uint8_t report30[] = {
0x30,
0x0,