This commit is contained in:
Miloslav Číž 2020-11-10 20:02:49 +01:00
commit d6407ae66f

View File

@ -34,9 +34,9 @@ everywhere, made for the benefit of all living beings*
- Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
- Gamebino Meta (80 x 64, 48 MHz, 32 KB RAM, 256 KB flash)
- TODO
- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple.
- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc).
- Can fit into **less than 256 kb** (including all content, textures etc.).
- Uses **no build system**, can typically be compiled with a single run of compiler.
- Uses **no build system**, can typically be compiled with a single run of compiler (**single compilation unit**).
- **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**.
- **Doesn't use any floating point**, everything is integer math (good for platforms without FPU).
- Written in **pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based).
@ -46,17 +46,7 @@ everywhere, made for the benefit of all living beings*
- **Single compilation unit** (only one .c file to compile, very fast and simple). No build systems.
- Uses a **custom-made 256 color palette** (but can run on platforms with fever colors, even just two).
- **Well documented and commented code**, written with tinkering and remixing in mind.
- Feels like good old **Doom**.
early previews:
Pokitto:
![](https://talk.pokitto.com/uploads/default/original/2X/2/29c0e4f44688f801013ed5b8463e97772d4b203e.gif)
SDL:
![](https://talk.pokitto.com/uploads/default/original/2X/e/e69a5e26aee3bd726494e793770911ab83345187.png)
- Has the oldschool feel of games like **Doom**.
## Stats and comparisons (for version 1.0)