diff --git a/README.md b/README.md index 86ee7fa..7f3a31b 100644 --- a/README.md +++ b/README.md @@ -34,9 +34,9 @@ everywhere, made for the benefit of all living beings* - Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash) - Gamebino Meta (80 x 64, 48 MHz, 32 KB RAM, 256 KB flash) - TODO -- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. +- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc). - Can fit into **less than 256 kb** (including all content, textures etc.). -- Uses **no build system**, can typically be compiled with a single run of compiler. +- Uses **no build system**, can typically be compiled with a single run of compiler (**single compilation unit**). - **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**. - **Doesn't use any floating point**, everything is integer math (good for platforms without FPU). - Written in **pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based). @@ -46,17 +46,7 @@ everywhere, made for the benefit of all living beings* - **Single compilation unit** (only one .c file to compile, very fast and simple). No build systems. - Uses a **custom-made 256 color palette** (but can run on platforms with fever colors, even just two). - **Well documented and commented code**, written with tinkering and remixing in mind. -- Feels like good old **Doom**. - -early previews: - -Pokitto: - -![](https://talk.pokitto.com/uploads/default/original/2X/2/29c0e4f44688f801013ed5b8463e97772d4b203e.gif) - -SDL: - -![](https://talk.pokitto.com/uploads/default/original/2X/e/e69a5e26aee3bd726494e793770911ab83345187.png) +- Has the oldschool feel of games like **Doom**. ## Stats and comparisons (for version 1.0)