From 1b415c7c31aaf54068772a6479f8fdbb2f7fd6d9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 10 Nov 2020 18:08:25 +0000 Subject: [PATCH 1/3] Update README.md --- README.md | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 86ee7fa..889b710 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ everywhere, made for the benefit of all living beings* - Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash) - Gamebino Meta (80 x 64, 48 MHz, 32 KB RAM, 256 KB flash) - TODO -- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. +- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses no **dynamic heap allocation** (no malloc). - Can fit into **less than 256 kb** (including all content, textures etc.). - Uses **no build system**, can typically be compiled with a single run of compiler. - **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**. @@ -46,17 +46,7 @@ everywhere, made for the benefit of all living beings* - **Single compilation unit** (only one .c file to compile, very fast and simple). No build systems. - Uses a **custom-made 256 color palette** (but can run on platforms with fever colors, even just two). - **Well documented and commented code**, written with tinkering and remixing in mind. -- Feels like good old **Doom**. - -early previews: - -Pokitto: - -![](https://talk.pokitto.com/uploads/default/original/2X/2/29c0e4f44688f801013ed5b8463e97772d4b203e.gif) - -SDL: - -![](https://talk.pokitto.com/uploads/default/original/2X/e/e69a5e26aee3bd726494e793770911ab83345187.png) +- Has the oldschool feel of games like **Doom**. ## Stats and comparisons (for version 1.0) From 11f4b37016163c6ded5753a7b656185327939f7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 10 Nov 2020 18:09:09 +0000 Subject: [PATCH 2/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 889b710..ce010d4 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ everywhere, made for the benefit of all living beings* - Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash) - Gamebino Meta (80 x 64, 48 MHz, 32 KB RAM, 256 KB flash) - TODO -- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses no **dynamic heap allocation** (no malloc). +- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc). - Can fit into **less than 256 kb** (including all content, textures etc.). - Uses **no build system**, can typically be compiled with a single run of compiler. - **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**. From 2a26b4025f29709b11bcc2c990d4da7126d2159e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 10 Nov 2020 18:10:23 +0000 Subject: [PATCH 3/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index ce010d4..7f3a31b 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ everywhere, made for the benefit of all living beings* - TODO - Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc). - Can fit into **less than 256 kb** (including all content, textures etc.). -- Uses **no build system**, can typically be compiled with a single run of compiler. +- Uses **no build system**, can typically be compiled with a single run of compiler (**single compilation unit**). - **Works without any file IO**, i.e. can work without config files, save files, **all content and configs are part of the source code**. - **Doesn't use any floating point**, everything is integer math (good for platforms without FPU). - Written in **pure C99**, also a **subset of C++** (i.e. runs as C++ as well, good for systems that are hard C++ based).