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Fix weapon switching
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parent
c6ec69457f
commit
a08e8f37bb
3
main.c
3
main.c
@ -1036,7 +1036,7 @@ void SFG_init()
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SFG_backgroundScroll = 0;
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SFG_backgroundScroll = 0;
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SFG_setAndInitLevel(&SFG_level1);
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SFG_setAndInitLevel(&SFG_level0);
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SFG_lastFrameTimeMs = SFG_getTimeMs();
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SFG_lastFrameTimeMs = SFG_getTimeMs();
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}
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}
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@ -1643,6 +1643,7 @@ void SFG_gameStep()
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if (
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if (
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SFG_keyIsDown(SFG_KEY_B) &&
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SFG_keyIsDown(SFG_KEY_B) &&
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!SFG_keyIsDown(SFG_KEY_C) &&
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(SFG_gameFrame - SFG_player.weaponCooldownStartFrame >
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(SFG_gameFrame - SFG_player.weaponCooldownStartFrame >
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SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(SFG_player.weapon)))
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SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(SFG_player.weapon)))
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{
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{
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