From a08e8f37bbda96ea591a4290bddd79794fe525d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Fri, 3 Jan 2020 00:55:18 +0100 Subject: [PATCH] Fix weapon switching --- main.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/main.c b/main.c index 3ddf0c0..d302109 100755 --- a/main.c +++ b/main.c @@ -1036,7 +1036,7 @@ void SFG_init() SFG_backgroundScroll = 0; - SFG_setAndInitLevel(&SFG_level1); + SFG_setAndInitLevel(&SFG_level0); SFG_lastFrameTimeMs = SFG_getTimeMs(); } @@ -1643,6 +1643,7 @@ void SFG_gameStep() if ( SFG_keyIsDown(SFG_KEY_B) && + !SFG_keyIsDown(SFG_KEY_C) && (SFG_gameFrame - SFG_player.weaponCooldownStartFrame > SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(SFG_player.weapon))) {