diff --git a/main.c b/main.c index 3ddf0c0..d302109 100755 --- a/main.c +++ b/main.c @@ -1036,7 +1036,7 @@ void SFG_init() SFG_backgroundScroll = 0; - SFG_setAndInitLevel(&SFG_level1); + SFG_setAndInitLevel(&SFG_level0); SFG_lastFrameTimeMs = SFG_getTimeMs(); } @@ -1643,6 +1643,7 @@ void SFG_gameStep() if ( SFG_keyIsDown(SFG_KEY_B) && + !SFG_keyIsDown(SFG_KEY_C) && (SFG_gameFrame - SFG_player.weaponCooldownStartFrame > SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(SFG_player.weapon))) {