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@ -72,6 +72,17 @@ domain (CC0), allowing absolutely any use. It was not made for profit or just
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entertainment, it is an engineering art and a philosofical manifesto. For more
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info see the website at <WEBSITE> or the repository at <REPOURL>.
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Game-wise Anarch offers:
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- oldschool "pseudo 3D" raycasting rendering in 256 colors
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- 10 levels, both interior and exterior, 16 wall textures
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- varying floor and ceiling heights, ability to jump
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- 6 weapons using 3 types of ammo
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- 7 types of enemies
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- optional primitive save/load system
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- optional mouse support
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- hidden secrets
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======== short manual ========
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Anarch is a unique suckless FPS game. Collect weapons and items and destroy
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@ -263,18 +274,30 @@ procedurally generated (utilizing so called bytebeat).
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Hello,
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I am releasing version 1.0 of my suckless game Anarch that's I've been working
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I am releasing version 1.0 of my suckless game Anarch that I've been working
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on on evenings for a few years now.
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It's probably a little different from what you expect from a typical game, it
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will seem backwards and dumb at first, but it's just trying to do things
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differently. It's not just a game but also a manifesto of some ideas I hold.
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It's probably a little different from what you expect from a typical modern
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game, it looks like from early 90s and will seem backwards and dumb at first,
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but it's just trying to do things differently. It's not just a game but also a
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manifesto of some ideas I hold.
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It is extremely small, completely public domain, no-dependency, no-file,
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portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
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everywhere, made for the benefit of all living beings. For more see the page
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at libregamewiki: <LIBREGAMEWIKILINK>.
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Game-wise Anarch offers:
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- oldschool "pseudo 3D" raycasting rendering in 256 colors
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- 10 levels, both interior and exterior, 16 wall textures
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- varying floor and ceiling heights, ability to jump
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- 6 weapons using 3 types of ammo
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- 7 types of enemies
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- optional primitive save/load system
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- optional mouse support
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- hidden secrets
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website: <WEBSITE>
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repo: <REPOURL>
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