From 68190c02adcfacdc9f2ac6f7b98fd9f572d5948d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Mon, 28 Sep 2020 11:51:28 +0200 Subject: [PATCH] Update texts --- assets/texts.txt | 31 +++++++++++++++++++++++++++---- 1 file changed, 27 insertions(+), 4 deletions(-) diff --git a/assets/texts.txt b/assets/texts.txt index 7ad3cfb..887cef5 100644 --- a/assets/texts.txt +++ b/assets/texts.txt @@ -72,6 +72,17 @@ domain (CC0), allowing absolutely any use. It was not made for profit or just entertainment, it is an engineering art and a philosofical manifesto. For more info see the website at or the repository at . +Game-wise Anarch offers: + +- oldschool "pseudo 3D" raycasting rendering in 256 colors +- 10 levels, both interior and exterior, 16 wall textures +- varying floor and ceiling heights, ability to jump +- 6 weapons using 3 types of ammo +- 7 types of enemies +- optional primitive save/load system +- optional mouse support +- hidden secrets + ======== short manual ======== Anarch is a unique suckless FPS game. Collect weapons and items and destroy @@ -263,18 +274,30 @@ procedurally generated (utilizing so called bytebeat). Hello, -I am releasing version 1.0 of my suckless game Anarch that's I've been working +I am releasing version 1.0 of my suckless game Anarch that I've been working on on evenings for a few years now. -It's probably a little different from what you expect from a typical game, it -will seem backwards and dumb at first, but it's just trying to do things -differently. It's not just a game but also a manifesto of some ideas I hold. +It's probably a little different from what you expect from a typical modern +game, it looks like from early 90s and will seem backwards and dumb at first, +but it's just trying to do things differently. It's not just a game but also a +manifesto of some ideas I hold. It is extremely small, completely public domain, no-dependency, no-file, portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs everywhere, made for the benefit of all living beings. For more see the page at libregamewiki: . +Game-wise Anarch offers: + +- oldschool "pseudo 3D" raycasting rendering in 256 colors +- 10 levels, both interior and exterior, 16 wall textures +- varying floor and ceiling heights, ability to jump +- 6 weapons using 3 types of ammo +- 7 types of enemies +- optional primitive save/load system +- optional mouse support +- hidden secrets + website: repo: