mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-21 23:08:49 -05:00
Update level
This commit is contained in:
parent
b9b5b94976
commit
892d2443ba
1
TODO.txt
1
TODO.txt
@ -1,5 +1,6 @@
|
||||
general:
|
||||
|
||||
- Refactor.
|
||||
- Rewrite python scripts to C (faster, less bloat).
|
||||
- Try to recolor textures and give them a bit more of variety.
|
||||
- automatic tests: a frontend that will play the game, check the state, rendered
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
Binary file not shown.
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.9 KiB |
20
game.h
20
game.h
@ -969,7 +969,7 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
||||
|
||||
RCL_Unit screenX = pixel->position.x * SFG_RAYCASTING_SUBSAMPLE;
|
||||
|
||||
for (uint8_t i = 0; i < SFG_RAYCASTING_SUBSAMPLE; ++i)
|
||||
for (int_fast8_t i = 0; i < SFG_RAYCASTING_SUBSAMPLE; ++i)
|
||||
{
|
||||
SFG_setGamePixel(screenX,pixel->position.y,color);
|
||||
screenX++;
|
||||
@ -3968,8 +3968,8 @@ void SFG_drawMap()
|
||||
}
|
||||
}
|
||||
|
||||
for (uint16_t k = 0; k < SFG_MAP_PIXEL_SIZE; ++k)
|
||||
for (uint16_t l = 0; l < SFG_MAP_PIXEL_SIZE; ++l)
|
||||
for (int_fast16_t k = 0; k < SFG_MAP_PIXEL_SIZE; ++k)
|
||||
for (int_fast16_t l = 0; l < SFG_MAP_PIXEL_SIZE; ++l)
|
||||
SFG_setGamePixel(x + l, y + k,color);
|
||||
|
||||
x += SFG_MAP_PIXEL_SIZE;
|
||||
@ -4084,11 +4084,11 @@ uint8_t SFG_drawNumber(
|
||||
*/
|
||||
void SFG_drawIndicationBorder(uint16_t width, uint8_t color)
|
||||
{
|
||||
for (uint16_t j = 0; j < width; ++j)
|
||||
for (int_fast16_t j = 0; j < width; ++j)
|
||||
{
|
||||
uint16_t j2 = SFG_GAME_RESOLUTION_Y - 1 - j;
|
||||
|
||||
for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i)
|
||||
for (int_fast16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i)
|
||||
{
|
||||
if ((i & 0x01) == (j & 0x01))
|
||||
{
|
||||
@ -4098,11 +4098,11 @@ void SFG_drawIndicationBorder(uint16_t width, uint8_t color)
|
||||
}
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < width; ++i)
|
||||
for (int_fast16_t i = 0; i < width; ++i)
|
||||
{
|
||||
uint16_t i2 = SFG_GAME_RESOLUTION_X - 1 - i;
|
||||
|
||||
for (uint16_t j = width; j < SFG_GAME_RESOLUTION_Y - width; ++j)
|
||||
for (int_fast16_t j = width; j < SFG_GAME_RESOLUTION_Y - width; ++j)
|
||||
{
|
||||
if ((i & 0x01) == (j & 0x01))
|
||||
{
|
||||
@ -4421,7 +4421,7 @@ void SFG_draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint16_t i = 0; i < SFG_Z_BUFFER_SIZE; ++i)
|
||||
for (int_fast16_t i = 0; i < SFG_Z_BUFFER_SIZE; ++i)
|
||||
SFG_game.zBuffer[i] = 255;
|
||||
|
||||
int16_t weaponBobOffset = 0;
|
||||
@ -4464,7 +4464,7 @@ void SFG_draw()
|
||||
// draw sprites:
|
||||
|
||||
// monster sprites:
|
||||
for (uint16_t i = 0; i < SFG_currentLevel.monsterRecordCount; ++i)
|
||||
for (int_fast16_t i = 0; i < SFG_currentLevel.monsterRecordCount; ++i)
|
||||
{
|
||||
SFG_MonsterRecord m = SFG_currentLevel.monsterRecords[i];
|
||||
|
||||
@ -4510,7 +4510,7 @@ void SFG_draw()
|
||||
}
|
||||
|
||||
// item sprites:
|
||||
for (uint16_t i = 0; i < SFG_currentLevel.itemRecordCount; ++i)
|
||||
for (int_fast16_t i = 0; i < SFG_currentLevel.itemRecordCount; ++i)
|
||||
if (SFG_currentLevel.itemRecords[i] & SFG_ITEM_RECORD_ACTIVE_MASK)
|
||||
{
|
||||
RCL_Vector2D worldPosition;
|
||||
|
10
main_sdl.c
10
main_sdl.c
@ -28,10 +28,10 @@
|
||||
#define SFG_LOG(str) puts(str);
|
||||
|
||||
// #define SFG_START_LEVEL 6
|
||||
// #define SFG_IMMORTAL 1
|
||||
// #define SFG_UNLOCK_DOOR 1
|
||||
#define SFG_IMMORTAL 1
|
||||
#define SFG_UNLOCK_DOOR 1
|
||||
// #define SFG_REVEAL_MAP 1
|
||||
#define SFG_INFINITE_AMMO 1
|
||||
// #define SFG_INFINITE_AMMO 1
|
||||
|
||||
// #define SFG_SCREEN_RESOLUTION_X 80
|
||||
// #define SFG_SCREEN_RESOLUTION_Y 64
|
||||
@ -417,7 +417,11 @@ int main(int argc, char *argv[])
|
||||
audioSpec.freq = 8000;
|
||||
audioSpec.format = AUDIO_U16;
|
||||
audioSpec.channels = 1;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
audioSpec.samples = 1024;
|
||||
#else
|
||||
audioSpec.samples = 256;
|
||||
#endif
|
||||
|
||||
if (SDL_OpenAudio(&audioSpec,NULL) < 0)
|
||||
puts("SDL: could not initialize audio");
|
||||
|
Loading…
Reference in New Issue
Block a user