Update TODO

This commit is contained in:
Miloslav Číž 2020-02-13 08:05:55 +01:00
parent f0a538e557
commit 1c4324fdd9
1 changed files with 2 additions and 1 deletions

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@ -2,6 +2,7 @@
- port to GB Meta - port to GB Meta
- GUI - GUI
- menu - menu
- more level prop items
- sounds (music?) - sounds (music?)
- level 2D map (with revealing, bitmap), special key for quick displaying map - level 2D map (with revealing, bitmap), special key for quick displaying map
- save/load (optional) - save/load (optional)
@ -16,7 +17,6 @@
a build script that creates multiple binaries (with different combinations of a build script that creates multiple binaries (with different combinations of
compilers and settings) compilers and settings)
- run on raspbery pi - run on raspbery pi
- check if monsters are hit by bullets from completely up close
- add jump pads? - add jump pads?
- add robot deactivator item? (encourages "stealth" gameplay) - add robot deactivator item? (encourages "stealth" gameplay)
- add "pletivo" transparent wall texture? - add "pletivo" transparent wall texture?
@ -39,4 +39,5 @@ done:
- weapons - weapons
- create tables for monster and weapon stats in constants.h and read from that - create tables for monster and weapon stats in constants.h and read from that
instead of cheking with ifs instead of cheking with ifs
- check if monsters are hit by bullets from completely up close