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assets.h
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assets.h
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This file containts assets to be used in the game. Textures are stored by
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columns for cache friendliness (as rendering also happens by columns),
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4 bits per pixel, which means an index to 16 color subpalette stored at the
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beginning of the image.
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beginning of the image. Images can be converted to this format with the
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provided pything script:
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python img2array.py -t -c -x32 -y32 -ppalette565.png image.png
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by Miloslav Ciz (drummyfish), 2019
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