From 03a6c0604217806f4074615af6790ae499dac302 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sun, 20 Oct 2019 07:59:58 +0200 Subject: [PATCH] Add comment --- assets.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/assets.h b/assets.h index 90c4956..96dcd97 100644 --- a/assets.h +++ b/assets.h @@ -4,7 +4,10 @@ This file containts assets to be used in the game. Textures are stored by columns for cache friendliness (as rendering also happens by columns), 4 bits per pixel, which means an index to 16 color subpalette stored at the - beginning of the image. + beginning of the image. Images can be converted to this format with the + provided pything script: + + python img2array.py -t -c -x32 -y32 -ppalette565.png image.png by Miloslav Ciz (drummyfish), 2019