diff --git a/assets.h b/assets.h index 90c4956..96dcd97 100644 --- a/assets.h +++ b/assets.h @@ -4,7 +4,10 @@ This file containts assets to be used in the game. Textures are stored by columns for cache friendliness (as rendering also happens by columns), 4 bits per pixel, which means an index to 16 color subpalette stored at the - beginning of the image. + beginning of the image. Images can be converted to this format with the + provided pything script: + + python img2array.py -t -c -x32 -y32 -ppalette565.png image.png by Miloslav Ciz (drummyfish), 2019