2019-10-03 18:04:14 -04:00
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/**
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@file constants.h
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This file contains definitions of game constants that are not considered
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part of game settings and whose change can ffect the game balance and
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playability, e.g. physics constants.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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2019-09-25 09:51:19 -04:00
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#ifndef _SFG_CONSTANTS_H
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#define _SFG_CONSTANTS_H
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/**
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How quickly player turns left/right, in degrees per second.
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*/
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2019-10-01 14:25:21 -04:00
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#define SFG_PLAYER_TURN_SPEED 210
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2019-09-25 09:51:19 -04:00
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/**
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How quickly player moves, in squares per second.
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*/
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2019-10-01 14:25:21 -04:00
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#define SFG_PLAYER_MOVE_SPEED 10
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/**
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Gravity acceleration in squares / (second^2).
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*/
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#define SFG_GRAVITY_ACCELERATION 30
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2019-09-25 09:51:19 -04:00
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2019-10-03 14:09:00 -04:00
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/**
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Initial upwards speed of player's jump, in squares per second.
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*/
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#define SFG_PLAYER_JUMP_SPEED 80
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2019-09-26 21:34:49 -04:00
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/**
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How quickly elevators and squeezers move, in RCL_Unit per second.
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*/
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#define SFG_MOVING_WALL_SPEED 1024
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2019-10-04 15:09:10 -04:00
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/**
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How quickly doors open and close, in RCL_Unit per second.
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*/
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#define SFG_DOOR_OPEN_SPEED 2048
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2019-10-06 10:47:47 -04:00
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/**
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Says the (Chebyshev) distance in game squares at which level elements
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(items, monsters etc.) become active.
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*/
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#define SFG_LEVEL_ELEMENT_ACTIVE_DISTANCE 8
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2019-10-17 17:58:19 -04:00
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/**
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Time in ms after which AI will be recomputing its state (which also affects
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how quickly death animation plays etc).
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*/
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#define SFG_AI_UPDATE_INTERVAL 500
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2019-09-25 09:51:19 -04:00
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#endif // guard
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