anarch/constants.h

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#ifndef _SFG_CONSTANTS_H
#define _SFG_CONSTANTS_H
/**
How quickly player turns left/right, in degrees per second.
*/
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#define SFG_PLAYER_TURN_SPEED 210
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/**
How quickly player moves, in squares per second.
*/
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#define SFG_PLAYER_MOVE_SPEED 10
/**
Gravity acceleration in squares / (second^2).
*/
#define SFG_GRAVITY_ACCELERATION 30
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/**
How quickly elevators and squeezers move, in RCL_Unit per second.
*/
#define SFG_MOVING_WALL_SPEED 1024
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#endif // guard