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19
README.md
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README.md
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# WIP -- suckless FPS game
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This is going to likely be by far the best game in the universe.
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## usage rights
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**tl;dr: CC0 + waiver of all rights, completely public domain as much as humanly possible, do absolutely anything you want**
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This work's goal is to never be encumbered by any exclusive intellectual property rights, it is intended to always stay completely and forever in the public domain, available for any use whatsoever.
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I therefore release everything in this repository under CC0 1.0 (public domain, https://creativecommons.org/publicdomain/zero/1.0/) + a waiver of all other IP rights (including patents), which is as follows:
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*Each contributor to this work agrees that they waive any exclusive rights, including but not limited to copyright, patents, trademark, trade dress, industrial design, plant varieties and trade secrets, to any and all ideas, concepts, processes, discoveries, improvements and inventions conceived, discovered, made, designed, researched or developed by the contributor either solely or jointly with others, which relate to this work or result from this work. Should any waiver of such right be judged legally invalid or ineffective under applicable law, the contributor hereby grants to each affected person a royalty-free, non transferable, non sublicensable, non exclusive, irrevocable and unconditional license to this right.*
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Everything in this repository, including the code and assets, has been made completely by myself, Miloslav Ciz aka drummyfish, from scratch. I have **not** even reused any public domain material, as IP laws change and what has once been public domain may not be so in the future, so the only safe way for me to not infect this work with a potential disease I had to create it all myself.
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Please support free software and free culture by using free licenses and/or waivers.
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If you'd like to support me or just read something about me and my projects, visit my site: [www.tastyfish.cz](http://www.tastyfish.cz/).
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13
assets.h
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assets.h
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/**
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@file assets.h
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@file assets.h
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Assets to be used in game. Textures are stored by columns for cache
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friendliness (as rendering also happens by columns).
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This file containts assets to be used in the game. Textures are stored by
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columns for cache friendliness (as rendering also happens by columns).
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_RESOURCES_H
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15
constants.h
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constants.h
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/**
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@file constants.h
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This file contains definitions of game constants that are not considered
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part of game settings and whose change can ffect the game balance and
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playability, e.g. physics constants.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_CONSTANTS_H
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#define _SFG_CONSTANTS_H
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levels.h
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levels.h
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/**
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@file levels.h
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This file contains game levels and related code.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_LEVELS_H
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#define _SFG_LEVELS_H
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main.c
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main.c
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/**
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@file main.c
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Main source file of the game that puts together all the pieces. main game
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logic is implemented here.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#include <stdint.h>
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/*
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/*
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@file palette.h
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General purpose HSV-based 256 color palette.
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Define PALETTE_FORMAT_565 to use the RGB565 palette, otherwise RGB8 is used.
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by Miloslav Ciz (drummyfish), 2019
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by Drummyfish, released under CC0 1.0
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef PALETTE_256_H
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/**
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@file platform_pokitto.h
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This is Pokitto implementation of the game front end.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_PLATFORM_H
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#define _SFG_PLATFORM_H
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/**
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@file platform_sdl.h
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This is an SDL2 implementation of the game front end.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_PLATFORM_H
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#define _SFG_PLATFORM_H
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settings.h
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settings.h
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/**
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@file settings.h
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This file contains settings (or setting hints) for the game. Values here can
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fine tune performance vs quality and personalize the final compiled game. Some
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of these settings may be overriden by the specific platform used according to
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its limitations.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_SETTINGS_H
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#define _SFG_SETTINGS_H
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