anarch/TODO.txt

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2019-12-14 10:51:56 -05:00
- try to remove the debug flag (-g1) from compiler and see if it decreases size
2019-10-04 16:40:41 -04:00
- port to GB Meta
- GUI
- menu
- sounds (music?)
- level 2D map (with revealing, bitmap), special key for quick displaying map
- save/load (optional)
- enemies
- weapons
- more levels
- disable transparency for walls for performance (setting)?
- replace textures in distace with constant color for performance (setting)?
2019-10-05 04:31:23 -04:00
- add time slowdown constant
2019-12-28 18:00:43 -05:00
- if space left, try blurring (lerp) the level background, see how it looks
2019-12-31 07:07:46 -05:00
- create tables for monster and weapon stats in constants.h and read from that
instead of cheking with ifs
- some monsters could reflect plasma, i.e. not be hurt by it, but reflect it
back towards the player
- compile with different compilers (gcc, clang, musl, ...) and settings, make
a build script that creates multiple binaries (with different combinations of
compilers and settings)
- run on raspbery pi
2020-01-01 13:43:19 -05:00
- check if monsters are hit by bullets from completely up close
2020-01-06 06:49:18 -05:00
- add jump pads?
- add robot deactivator item? (encourages "stealth" gameplay)
- add "pletivo" transparent wall texture?
- make barrels explode.
2019-10-05 14:09:27 -04:00
2019-10-06 16:04:08 -04:00
bugs:
2019-10-05 14:09:27 -04:00
done:
2019-10-09 11:44:31 -04:00
- add headbob
2019-10-08 22:21:41 -04:00
- make zBuffer 8bit only?
2019-10-05 14:09:27 -04:00
- texture coords of floor walls should start from the floor? NO, CAUSES ISSUES
2019-10-06 20:07:10 -04:00
- vertical visual noise when standing on elevator
2019-10-06 20:40:50 -04:00
- sprite positioning inccuracy
2019-12-28 18:00:43 -05:00
- try to compress images: store images as 4 bits per pixel + 16 color palette
(subset of the 256 color palette), check if performance stays ok
- custom font
2019-10-05 14:09:27 -04:00