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Fix visual bug
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4a60464f1e
commit
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2
TODO.txt
2
TODO.txt
@ -16,8 +16,8 @@ bugs:
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- sprite positioning inccuracy
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done:
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- texture coords of floor walls should start from the floor? NO, CAUSES ISSUES
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- vertical visual noise when standing on elevator
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17
main.c
17
main.c
@ -347,7 +347,6 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
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SFG_TRANSPARENT_COLOR;
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shadow = pixel->hit.direction >> 1;
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}
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else
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{
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@ -541,6 +540,8 @@ RCL_Unit SFG_movingWallHeight
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low + halfHeight + (RCL_sinInt(sinArg) * halfHeight) / RCL_UNITS_PER_SQUARE;
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}
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uint32_t SFG_frameTime; ///< Keeps a constant time (in ms) during a frame
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RCL_Unit SFG_floorHeightAt(int16_t x, int16_t y)
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{
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uint8_t properties;
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@ -568,7 +569,7 @@ RCL_Unit SFG_floorHeightAt(int16_t x, int16_t y)
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return SFG_movingWallHeight(
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SFG_TILE_FLOOR_HEIGHT(tile) * SFG_WALL_HEIGHT_STEP,
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SFG_TILE_CEILING_HEIGHT(tile) * SFG_WALL_HEIGHT_STEP,
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SFG_getTimeMs() - SFG_currentLevel.timeStart);
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SFG_frameTime - SFG_currentLevel.timeStart);
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}
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return SFG_TILE_FLOOR_HEIGHT(tile) * SFG_WALL_HEIGHT_STEP -
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@ -595,7 +596,7 @@ RCL_Unit SFG_ceilingHeightAt(int16_t x, int16_t y)
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SFG_TILE_FLOOR_HEIGHT(tile) * SFG_WALL_HEIGHT_STEP,
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(SFG_TILE_CEILING_HEIGHT(tile) + SFG_TILE_FLOOR_HEIGHT(tile))
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* SFG_WALL_HEIGHT_STEP,
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SFG_getTimeMs() - SFG_currentLevel.timeStart);
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SFG_frameTime - SFG_currentLevel.timeStart);
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}
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uint32_t SFG_gameFrame;
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@ -671,10 +672,10 @@ void SFG_setAndInitLevel(const SFG_Level *level)
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SFG_initPlayer();
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SFG_player.camera.position.x = 13185;
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SFG_player.camera.position.y = 4395;
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SFG_player.camera.direction = 846;
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SFG_player.camera.height = 3360;
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SFG_player.camera.position.x = 5674;
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SFG_player.camera.position.y = 19257;
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SFG_player.camera.direction = 352;
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SFG_player.camera.height = 8480;
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}
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@ -931,6 +932,8 @@ void SFG_mainLoopBody()
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uint32_t timeNow = SFG_getTimeMs();
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uint32_t timeNextFrame = SFG_lastFrameTimeMs + SFG_MS_PER_FRAME;
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SFG_frameTime = timeNow;
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if (timeNow >= timeNextFrame)
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{
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uint32_t timeSinceLastFrame = timeNow - SFG_lastFrameTimeMs;
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