This commit is contained in:
Miloslav Číž 2019-12-31 13:07:46 +01:00
parent e395fb1cdd
commit 7e4e3a2de0

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@ -12,6 +12,14 @@
- replace textures in distace with constant color for performance (setting)?
- add time slowdown constant
- if space left, try blurring (lerp) the level background, see how it looks
- create tables for monster and weapon stats in constants.h and read from that
instead of cheking with ifs
- some monsters could reflect plasma, i.e. not be hurt by it, but reflect it
back towards the player
- compile with different compilers (gcc, clang, musl, ...) and settings, make
a build script that creates multiple binaries (with different combinations of
compilers and settings)
- run on raspbery pi
bugs: