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mirror of https://github.com/HarbourMasters/Shipwright.git synced 2025-01-10 13:38:08 -05:00
Shipwright/soh/include
Adam Bird 7e9efeeadb
[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate ()
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter
2023-11-05 12:34:39 -05:00
..
boost_custom/container_hash Add manual seed input for rando generation () 2023-01-25 18:33:27 -05:00
libc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
tables Add scene table () 2023-09-01 11:46:19 -05:00
align_asset_macro.h Simplify Asset Headers () 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 () 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support () 2022-05-11 13:18:24 -04:00
command_macros_base.h Big-endian support () 2022-07-27 23:50:56 +02:00
fp.h Dynamic Actor IDs () 2023-06-01 21:39:50 -04:00
functions.h Rando: Master Sword Shuffle () 2023-10-21 20:51:37 -05:00
global.h Dynamic Actor IDs () 2023-06-01 21:39:50 -04:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h Age Requirement Docs () 2023-10-20 18:40:10 -05:00
message_data_fmt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
message_data_static.h Randomizer v2 () 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 () 2022-09-21 00:50:22 -04:00
regs.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
segment_symbols.h Linux crash handler () 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h [OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate () 2023-11-05 12:34:39 -05:00
vt.h Disable BEL char by default when terminal attached () 2023-01-17 15:18:13 -05:00
z64.h Add "Navi Targeting Colors" options to Controller LED Color () 2023-10-30 10:55:53 -05:00
z64actor.h Enhancement: Enemy Health Bar () 2023-07-12 21:55:24 -04:00
z64animation.h Removed hardcoded skeleton types in actor draw code. () 2023-09-26 08:45:10 -05:00
z64audio.h Makes sequenceMap and seqLoadStatus a dynamic size () 2023-03-12 15:55:25 -04:00
z64bgcheck.h Use PlayState instead of GlobalContext () 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Player Equip Docs () 2023-10-30 10:56:36 -05:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread () 2023-05-05 17:20:34 -04:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h Add flag set/unset hooks and GI actions () 2023-09-26 08:45:51 -05:00
z64save.h fix quest assignment () 2023-11-04 22:52:09 +01:00
z64scene.h Add scene table () 2023-09-01 11:46:19 -05:00
z64skin.h Use PlayState instead of GlobalContext () 2022-11-06 09:24:34 +01:00
z64transition.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00