..
audio
Audio Editor UI Improvements and Scene Init Randomization ( #3388 )
2024-02-01 20:20:35 -06:00
boss-rush
Entrance Docs ( #3332 )
2023-11-19 14:29:56 -05:00
controls
we crash if we try to SPDLOG in the destructors ( #3951 )
2024-02-21 00:21:26 -05:00
cosmetics
Fix missing ImGui::EndDisabled ( #3946 )
2024-02-15 23:25:16 -05:00
crowd-control
Remote GI Work ( #3073 )
2023-12-17 13:41:33 -06:00
custom-message
Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled ( #3392 )
2024-02-15 19:20:12 -06:00
debugger
Migrate great fairy checks
2024-02-24 09:17:48 -06:00
game-interactor
vb bombchu bowling ( #110 )
2024-04-17 19:49:29 -05:00
item-tables
Merge branch 'develop' into merge-develop
2023-12-10 12:49:15 -05:00
randomizer
vb bombchu bowling ( #110 )
2024-04-17 19:49:29 -05:00
resolution-editor
Fix Internal Resolution format to use %.1f instead of %d ( #3899 )
2024-02-02 07:38:24 -06:00
speechsynthesizer
tts: use RawJson
resource + add SpeechLogger
( #3998 )
2024-03-05 22:21:15 -05:00
tts
tts: use RawJson
resource + add SpeechLogger
( #3998 )
2024-03-05 22:21:15 -05:00
bootcommands.c
tweak: easy pause buffer to track inputs better ( #3054 )
2023-08-13 11:41:19 -04:00
bootcommands.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
debugconsole.cpp
upgrade to docking imgui 1.90.0 ( #3402 )
2023-12-23 18:12:52 -05:00
debugconsole.h
Implement GameInteractor & move CrowdControl and console commands to it ( #2358 )
2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp
More gap-bridging ( #3323 )
2023-11-13 13:25:37 -05:00
enemyrandomizer.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
enhancementTypes.h
Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes
2024-02-21 14:43:37 -06:00
gamecommand.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
gameconsole.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameconsole.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameplaystats.cpp
retain gameplay stats window size ( #3508 )
2023-12-16 20:52:36 -05:00
gameplaystats.h
Randomizer feature: Triforce Hunt ( #3062 )
2023-09-26 08:45:37 -05:00
gameplaystatswindow.h
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
gfx.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
gfx.h
testing out item replacement ( #416 )
2022-07-11 20:11:07 -04:00
mods.cpp
Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes
2024-02-21 14:43:37 -06:00
mods.h
Merge remote-tracking branch 'origin/develop' into rando-dev-merge-feb
2024-02-21 02:01:25 -05:00
n64_weird_frame_data.inc
Add N64 weird frames and OOB Bombchus cvars ( #602 )
2022-07-06 18:46:01 -04:00
nametag.cpp
Actor Nametag System ( #3083 )
2023-08-20 12:59:23 -05:00
nametag.h
Actor Nametag System ( #3083 )
2023-08-20 12:59:23 -05:00
pausewarp.c
Pause Warp Enhancement ( #3223 )
2024-02-15 19:13:54 -06:00
presets.cpp
No Magic Numbers for Preset Location Exclusions ( #3801 )
2024-02-01 19:29:24 -06:00
presets.h
Enable timesaver enhancements by default on rando
2024-02-21 15:26:11 -06:00
savestates_extern.inc
[zret] Port some documentation changes ( #1164 )
2022-08-16 21:53:28 -04:00
savestates.cpp
docs: update func_800FADF8
to Audio_ResetActiveSequences
( #3471 )
2023-12-26 13:30:49 -05:00
savestates.h
Save states ( #300 )
2022-05-12 13:28:24 -04:00
timesaver_hook_handlers.cpp
vb deku theater ( #96 )
2024-04-03 21:10:18 -05:00
timesaver_hook_handlers.h
Vanilla Behavior Overhaul
2024-02-02 15:39:01 -06:00