Shipwright/soh/assets/objects/object_vali/object_vali.h
2023-03-02 15:37:47 +01:00

75 lines
3.7 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgBariWaitingAnim "__OTR__objects/object_vali/gBariWaitingAnim"
static const ALIGN_ASSET(2) char gBariWaitingAnim[] = dgBariWaitingAnim;
#define dgBariRetaliatingAnim "__OTR__objects/object_vali/gBariRetaliatingAnim"
static const ALIGN_ASSET(2) char gBariRetaliatingAnim[] = dgBariRetaliatingAnim;
#define dgBariMovingArmsDownAnim "__OTR__objects/object_vali/gBariMovingArmsDownAnim"
static const ALIGN_ASSET(2) char gBariMovingArmsDownAnim[] = dgBariMovingArmsDownAnim;
#define dgBariUnusedAnim_000D9C "__OTR__objects/object_vali/gBariUnusedAnim_000D9C"
static const ALIGN_ASSET(2) char gBariUnusedAnim_000D9C[] = dgBariUnusedAnim_000D9C;
#define dgBariLurkingAnim "__OTR__objects/object_vali/gBariLurkingAnim"
static const ALIGN_ASSET(2) char gBariLurkingAnim[] = dgBariLurkingAnim;
#define dgBariInnerHoodDL "__OTR__objects/object_vali/gBariInnerHoodDL"
static const ALIGN_ASSET(2) char gBariInnerHoodDL[] = dgBariInnerHoodDL;
#define dgBariNucleusDL "__OTR__objects/object_vali/gBariNucleusDL"
static const ALIGN_ASSET(2) char gBariNucleusDL[] = dgBariNucleusDL;
#define dgBariOuterHoodDL "__OTR__objects/object_vali/gBariOuterHoodDL"
static const ALIGN_ASSET(2) char gBariOuterHoodDL[] = dgBariOuterHoodDL;
#define dgBariRightMandibleDL "__OTR__objects/object_vali/gBariRightMandibleDL"
static const ALIGN_ASSET(2) char gBariRightMandibleDL[] = dgBariRightMandibleDL;
#define dgBariLeftMandibleDL "__OTR__objects/object_vali/gBariLeftMandibleDL"
static const ALIGN_ASSET(2) char gBariLeftMandibleDL[] = dgBariLeftMandibleDL;
#define dgBariRightClawTipDL "__OTR__objects/object_vali/gBariRightClawTipDL"
static const ALIGN_ASSET(2) char gBariRightClawTipDL[] = dgBariRightClawTipDL;
#define dgBariRightClawBodyDL "__OTR__objects/object_vali/gBariRightClawBodyDL"
static const ALIGN_ASSET(2) char gBariRightClawBodyDL[] = dgBariRightClawBodyDL;
#define dgBariRightForearmDL "__OTR__objects/object_vali/gBariRightForearmDL"
static const ALIGN_ASSET(2) char gBariRightForearmDL[] = dgBariRightForearmDL;
#define dgBariRightUpperArmDL "__OTR__objects/object_vali/gBariRightUpperArmDL"
static const ALIGN_ASSET(2) char gBariRightUpperArmDL[] = dgBariRightUpperArmDL;
#define dgBariLeftClawTipDL "__OTR__objects/object_vali/gBariLeftClawTipDL"
static const ALIGN_ASSET(2) char gBariLeftClawTipDL[] = dgBariLeftClawTipDL;
#define dgBariLeftClawBodyDL "__OTR__objects/object_vali/gBariLeftClawBodyDL"
static const ALIGN_ASSET(2) char gBariLeftClawBodyDL[] = dgBariLeftClawBodyDL;
#define dgBariLeftForearmDL "__OTR__objects/object_vali/gBariLeftForearmDL"
static const ALIGN_ASSET(2) char gBariLeftForearmDL[] = dgBariLeftForearmDL;
#define dgBariLeftUpperArmDL "__OTR__objects/object_vali/gBariLeftUpperArmDL"
static const ALIGN_ASSET(2) char gBariLeftUpperArmDL[] = dgBariLeftUpperArmDL;
#define dgBariNucleusTex "__OTR__objects/object_vali/gBariNucleusTex"
static const ALIGN_ASSET(2) char gBariNucleusTex[] = dgBariNucleusTex;
#define dgBariMandibleClawTex "__OTR__objects/object_vali/gBariMandibleClawTex"
static const ALIGN_ASSET(2) char gBariMandibleClawTex[] = dgBariMandibleClawTex;
#define dgBariOuterHoodForearmTex "__OTR__objects/object_vali/gBariOuterHoodForearmTex"
static const ALIGN_ASSET(2) char gBariOuterHoodForearmTex[] = dgBariOuterHoodForearmTex;
#define dgBariOuterHoodBottomTex "__OTR__objects/object_vali/gBariOuterHoodBottomTex"
static const ALIGN_ASSET(2) char gBariOuterHoodBottomTex[] = dgBariOuterHoodBottomTex;
#define dgBariInnerHoodTex "__OTR__objects/object_vali/gBariInnerHoodTex"
static const ALIGN_ASSET(2) char gBariInnerHoodTex[] = dgBariInnerHoodTex;
#define dgBariSkel "__OTR__objects/object_vali/gBariSkel"
static const ALIGN_ASSET(2) char gBariSkel[] = dgBariSkel;