Shipwright/soh/assets/objects/object_vali/object_vali.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBariWaitingAnim "__OTR__objects/object_vali/gBariWaitingAnim"
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static const ALIGN_ASSET(2) char gBariWaitingAnim[] = dgBariWaitingAnim;
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#define dgBariRetaliatingAnim "__OTR__objects/object_vali/gBariRetaliatingAnim"
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static const ALIGN_ASSET(2) char gBariRetaliatingAnim[] = dgBariRetaliatingAnim;
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#define dgBariMovingArmsDownAnim "__OTR__objects/object_vali/gBariMovingArmsDownAnim"
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static const ALIGN_ASSET(2) char gBariMovingArmsDownAnim[] = dgBariMovingArmsDownAnim;
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#define dgBariUnusedAnim_000D9C "__OTR__objects/object_vali/gBariUnusedAnim_000D9C"
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static const ALIGN_ASSET(2) char gBariUnusedAnim_000D9C[] = dgBariUnusedAnim_000D9C;
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#define dgBariLurkingAnim "__OTR__objects/object_vali/gBariLurkingAnim"
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static const ALIGN_ASSET(2) char gBariLurkingAnim[] = dgBariLurkingAnim;
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#define dgBariInnerHoodDL "__OTR__objects/object_vali/gBariInnerHoodDL"
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static const ALIGN_ASSET(2) char gBariInnerHoodDL[] = dgBariInnerHoodDL;
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#define dgBariNucleusDL "__OTR__objects/object_vali/gBariNucleusDL"
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static const ALIGN_ASSET(2) char gBariNucleusDL[] = dgBariNucleusDL;
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#define dgBariOuterHoodDL "__OTR__objects/object_vali/gBariOuterHoodDL"
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static const ALIGN_ASSET(2) char gBariOuterHoodDL[] = dgBariOuterHoodDL;
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#define dgBariRightMandibleDL "__OTR__objects/object_vali/gBariRightMandibleDL"
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static const ALIGN_ASSET(2) char gBariRightMandibleDL[] = dgBariRightMandibleDL;
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#define dgBariLeftMandibleDL "__OTR__objects/object_vali/gBariLeftMandibleDL"
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static const ALIGN_ASSET(2) char gBariLeftMandibleDL[] = dgBariLeftMandibleDL;
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#define dgBariRightClawTipDL "__OTR__objects/object_vali/gBariRightClawTipDL"
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static const ALIGN_ASSET(2) char gBariRightClawTipDL[] = dgBariRightClawTipDL;
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#define dgBariRightClawBodyDL "__OTR__objects/object_vali/gBariRightClawBodyDL"
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static const ALIGN_ASSET(2) char gBariRightClawBodyDL[] = dgBariRightClawBodyDL;
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#define dgBariRightForearmDL "__OTR__objects/object_vali/gBariRightForearmDL"
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static const ALIGN_ASSET(2) char gBariRightForearmDL[] = dgBariRightForearmDL;
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#define dgBariRightUpperArmDL "__OTR__objects/object_vali/gBariRightUpperArmDL"
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static const ALIGN_ASSET(2) char gBariRightUpperArmDL[] = dgBariRightUpperArmDL;
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#define dgBariLeftClawTipDL "__OTR__objects/object_vali/gBariLeftClawTipDL"
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static const ALIGN_ASSET(2) char gBariLeftClawTipDL[] = dgBariLeftClawTipDL;
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#define dgBariLeftClawBodyDL "__OTR__objects/object_vali/gBariLeftClawBodyDL"
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static const ALIGN_ASSET(2) char gBariLeftClawBodyDL[] = dgBariLeftClawBodyDL;
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#define dgBariLeftForearmDL "__OTR__objects/object_vali/gBariLeftForearmDL"
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static const ALIGN_ASSET(2) char gBariLeftForearmDL[] = dgBariLeftForearmDL;
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#define dgBariLeftUpperArmDL "__OTR__objects/object_vali/gBariLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gBariLeftUpperArmDL[] = dgBariLeftUpperArmDL;
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#define dgBariNucleusTex "__OTR__objects/object_vali/gBariNucleusTex"
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static const ALIGN_ASSET(2) char gBariNucleusTex[] = dgBariNucleusTex;
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#define dgBariMandibleClawTex "__OTR__objects/object_vali/gBariMandibleClawTex"
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static const ALIGN_ASSET(2) char gBariMandibleClawTex[] = dgBariMandibleClawTex;
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#define dgBariOuterHoodForearmTex "__OTR__objects/object_vali/gBariOuterHoodForearmTex"
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static const ALIGN_ASSET(2) char gBariOuterHoodForearmTex[] = dgBariOuterHoodForearmTex;
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#define dgBariOuterHoodBottomTex "__OTR__objects/object_vali/gBariOuterHoodBottomTex"
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static const ALIGN_ASSET(2) char gBariOuterHoodBottomTex[] = dgBariOuterHoodBottomTex;
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#define dgBariInnerHoodTex "__OTR__objects/object_vali/gBariInnerHoodTex"
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static const ALIGN_ASSET(2) char gBariInnerHoodTex[] = dgBariInnerHoodTex;
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#define dgBariSkel "__OTR__objects/object_vali/gBariSkel"
static const ALIGN_ASSET(2) char gBariSkel[] = dgBariSkel;