Shipwright/soh/assets/objects/object_dog/object_dog.h
2023-03-02 15:37:47 +01:00

78 lines
3.3 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim"
static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim;
#define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim"
static const ALIGN_ASSET(2) char gDogBowAnim[] = dgDogBowAnim;
#define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim"
static const ALIGN_ASSET(2) char gDogBow2Anim[] = dgDogBow2Anim;
#define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim"
static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim;
#define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim"
static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim;
#define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim"
static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim;
#define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex"
static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex;
#define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex"
static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex;
#define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex"
static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex;
#define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex"
static const ALIGN_ASSET(2) char gDogFaceEyeTex[] = dgDogFaceEyeTex;
#define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex"
static const ALIGN_ASSET(2) char gDogFaceNoseTex[] = dgDogFaceNoseTex;
#define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex"
static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex;
#define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex"
static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex;
#define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex"
static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex;
#define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL"
static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL;
#define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL"
static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;
#define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL"
static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;
#define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL"
static const ALIGN_ASSET(2) char gDogFrontBodyDL[] = dgDogFrontBodyDL;
#define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL"
static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;
#define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL"
static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;
#define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL"
static const ALIGN_ASSET(2) char gDogBackBodyDL[] = dgDogBackBodyDL;
#define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL"
static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL;
#define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL"
static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;
#define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL"
static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL;
#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;