#pragma once #include "align_asset_macro.h" #define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim" static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim; #define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim" static const ALIGN_ASSET(2) char gDogBowAnim[] = dgDogBowAnim; #define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim" static const ALIGN_ASSET(2) char gDogBow2Anim[] = dgDogBow2Anim; #define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim" static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim; #define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim" static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim; #define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim" static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim; #define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex" static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex; #define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex" static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex; #define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex" static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex; #define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex" static const ALIGN_ASSET(2) char gDogFaceEyeTex[] = dgDogFaceEyeTex; #define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex" static const ALIGN_ASSET(2) char gDogFaceNoseTex[] = dgDogFaceNoseTex; #define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex" static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex; #define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex" static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex; #define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex" static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex; #define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL" static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL; #define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL" static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL; #define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL" static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL; #define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL" static const ALIGN_ASSET(2) char gDogFrontBodyDL[] = dgDogFrontBodyDL; #define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL" static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL; #define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL" static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL; #define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL" static const ALIGN_ASSET(2) char gDogBackBodyDL[] = dgDogBackBodyDL; #define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL" static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL; #define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL" static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL; #define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL" static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL; #define dgDogSkel "__OTR__objects/object_dog/gDogSkel" static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;