..
boost_custom /container_hash
Add manual seed input for rando generation ( #2057 )
2023-01-25 18:33:27 -05:00
libc
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
tables
Add scene table ( #3131 )
2023-09-01 11:46:19 -05:00
align_asset_macro.h
Simplify Asset Headers ( #2474 )
2023-03-02 15:37:47 +01:00
alignment.h
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
alloca.h
Linux/GCC Support ( #28 )
2022-05-11 13:18:24 -04:00
command_macros_base.h
Big-endian support ( #909 )
2022-07-27 23:50:56 +02:00
fp.h
Dynamic Actor IDs ( #1729 )
2023-06-01 21:39:50 -04:00
functions.h
Rando: Master Sword Shuffle ( #2981 )
2023-10-21 20:51:37 -05:00
global.h
Dynamic Actor IDs ( #1729 )
2023-06-01 21:39:50 -04:00
ichain.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
macro.inc
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
macros.h
Age Requirement Docs ( #3277 )
2023-10-20 18:40:10 -05:00
message_data_fmt.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
message_data_static.h
Randomizer v2 ( #1065 )
2022-09-21 00:50:22 -04:00
message_data_textbox_types.h
Randomizer v2 ( #1065 )
2022-09-21 00:50:22 -04:00
regs.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
segment_symbols.h
Linux crash handler ( #1209 )
2022-08-31 22:59:38 -04:00
sequence.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sfx.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
unk.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
variables.h
[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate ( #3218 )
2023-11-05 12:34:39 -05:00
vt.h
Disable BEL char by default when terminal attached ( #2306 )
2023-01-17 15:18:13 -05:00
z64.h
Tweak: Improve pause menu dungeon map performance ( #3773 )
2024-01-15 09:39:54 -06:00
z64actor.h
Enhancement: Enemy Health Bar ( #3035 )
2023-07-12 21:55:24 -04:00
z64animation.h
Removed hardcoded skeleton types in actor draw code. ( #2979 )
2023-09-26 08:45:10 -05:00
z64audio.h
Makes sequenceMap and seqLoadStatus a dynamic size ( #2610 )
2023-03-12 15:55:25 -04:00
z64bgcheck.h
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z64camera.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64collision_check.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64cutscene_commands.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64cutscene.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64dma.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64effect.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64elf_message.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64environment.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64interface.h
DPad items
2022-06-22 23:13:32 -04:00
z64item.h
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
z64light.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64map_mark.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64math.h
Move Game Saving to Separate Thread ( #2820 )
2023-05-05 17:20:34 -04:00
z64object.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64player.h
Add flag set/unset hooks and GI actions ( #3065 )
2023-09-26 08:45:51 -05:00
z64save.h
fix quest assignment ( #3343 )
2023-11-04 22:52:09 +01:00
z64scene.h
Add scene table ( #3131 )
2023-09-01 11:46:19 -05:00
z64skin.h
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z64transition.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00