Shipwright/soh/soh/Enhancements
inspectredc d922b91e15
Trick logic (#2681)
* Trick and Glitch Rando UI implemented

* initial temp connection between ui and backend trick logic

Hacky way to connect the logic for testing. Ran into 1 crash but cannot reproduce

* UI overhaul to look more like AudioEditor tag section

* Mapped 3d tricks to enums and save cvar bug fixes

* Trick Logic Complete

Testing on whether the logic works as expected needs to be done

* Releasable trick version, tricks match text fixes also

* Remove 3D glitch logic location access

Easier to clean it up now than get confused

* Variable typo fix & initial trick enum reorganisation

* Removal of oot3d glitches

* bongo logic fix

* UI includes difficulty tags + cleanup and removal of glitched logic interface

* Bug fixes

* added enabled tricks to spoiler log

* comment clean up

* completed once over through logic

* merge fix

* update sohimgui to LUS

* Remove redundant 3d rando trick options

* Comment clean up

* Central GS Irons Logic Fix

* Farores wind central logic fix

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-06-02 16:53:07 -04:00
..
audio Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
boss-rush [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
controls Improve Controller LED Control (#2864) 2023-05-28 18:40:53 -04:00
cosmetics [Feature] In-game gameplay stats timer (#2910) 2023-05-30 18:57:45 -04:00
crowd-control CC: No longer rely on received parameter to be 0 (#2870) 2023-05-10 09:15:33 -04:00
custom-message [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
debugger [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
game-interactor Fixes buying songs crash on Switch (#2899) 2023-05-20 09:24:02 -04:00
item-tables Adds OnTransitionEnd hook to GameInteractor, called at the end of a transition after all mid-transition setup is called. (#2635) 2023-04-02 04:47:23 -04:00
randomizer Trick logic (#2681) 2023-06-02 16:53:07 -04:00
speechsynthesizer Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
tts Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
bootcommands.c Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
bootcommands.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.cpp Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
debugconsole.h Implement GameInteractor & move CrowdControl and console commands to it (#2358) 2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp Exclude club moblins in clear rooms (#2593) 2023-03-08 13:10:14 -05:00
enemyrandomizer.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gamecommand.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
gameconsole.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameconsole.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.cpp [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
gameplaystats.h [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
gfx.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
gfx.h testing out item replacement (#416) 2022-07-11 20:11:07 -04:00
mods.cpp [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
mods.h Add Scene Specific Checks to Dirt Path Fixes (#2907) 2023-05-21 18:12:25 -04:00
n64_weird_frame_data.inc Add N64 weird frames and OOB Bombchus cvars (#602) 2022-07-06 18:46:01 -04:00
presets.cpp Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
presets.h Trick logic (#2681) 2023-06-02 16:53:07 -04:00
savestates_extern.inc [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00
savestates.cpp Bump LUS (#2855) 2023-05-07 23:01:12 -04:00
savestates.h Save states (#300) 2022-05-12 13:28:24 -04:00