Shipwright/soh/soh/Enhancements
briaguya d69c07cd75
numbers aren't magic (#2976)
* numbers aren't magic

* chest style matches contents

renamed everything except the cvar itself at this point
(waiting for versioned configs for that)

* tracker as part of names

* finish the tracker rename

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-09 17:22:25 -04:00
..
audio build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
boss-rush [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
controls build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
cosmetics numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
crowd-control build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
custom-message [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
debugger numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
game-interactor numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
item-tables Adds `OnTransitionEnd` hook to `GameInteractor`, called at the end of a transition after all mid-transition setup is called. (#2635) 2023-04-02 04:47:23 -04:00
randomizer numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
speechsynthesizer Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
tts Improve TTS for file select menus (#2950) 2023-06-05 17:18:18 -04:00
bootcommands.c Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
bootcommands.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.cpp build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
debugconsole.h Implement GameInteractor & move CrowdControl and console commands to it (#2358) 2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp Exclude club moblins in clear rooms (#2593) 2023-03-08 13:10:14 -05:00
enemyrandomizer.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
enhancementTypes.h numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
gamecommand.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
gameconsole.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameconsole.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.cpp numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
gameplaystats.h [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00
gameplaystatswindow.h build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
gfx.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
gfx.h testing out item replacement (#416) 2022-07-11 20:11:07 -04:00
mods.cpp numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
mods.h Add Scene Specific Checks to Dirt Path Fixes (#2907) 2023-05-21 18:12:25 -04:00
n64_weird_frame_data.inc Add N64 weird frames and OOB Bombchus cvars (#602) 2022-07-06 18:46:01 -04:00
presets.cpp build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
presets.h numbers aren't magic (#2976) 2023-06-09 17:22:25 -04:00
savestates.cpp build soh with LUS 1.0.0 (#2881) 2023-06-03 15:27:45 -04:00
savestates.h Save states (#300) 2022-05-12 13:28:24 -04:00
savestates_extern.inc [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00