..
audio
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
boss-rush
[Feature] Boss Rush ( #2923 )
2023-06-01 21:40:10 -04:00
controls
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
cosmetics
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
crowd-control
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
custom-message
[Feature] Boss Rush ( #2923 )
2023-06-01 21:40:10 -04:00
debugger
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
game-interactor
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
item-tables
Adds `OnTransitionEnd` hook to `GameInteractor`, called at the end of a transition after all mid-transition setup is called. ( #2635 )
2023-04-02 04:47:23 -04:00
randomizer
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
speechsynthesizer
Fix voice compilation ( #2571 )
2023-03-02 21:58:27 +01:00
tts
Improve TTS for file select menus ( #2950 )
2023-06-05 17:18:18 -04:00
bootcommands.c
Cleanup cvars that are set on boot ( #2863 )
2023-05-10 09:08:35 -04:00
bootcommands.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
debugconsole.cpp
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
debugconsole.h
Implement GameInteractor & move CrowdControl and console commands to it ( #2358 )
2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp
Exclude club moblins in clear rooms ( #2593 )
2023-03-08 13:10:14 -05:00
enemyrandomizer.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
enhancementTypes.h
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
gamecommand.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
gameconsole.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameconsole.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
gameplaystats.cpp
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
gameplaystats.h
[Feature] Boss Rush ( #2923 )
2023-06-01 21:40:10 -04:00
gameplaystatswindow.h
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
gfx.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
gfx.h
testing out item replacement ( #416 )
2022-07-11 20:11:07 -04:00
mods.cpp
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
mods.h
Add Scene Specific Checks to Dirt Path Fixes ( #2907 )
2023-05-21 18:12:25 -04:00
n64_weird_frame_data.inc
Add N64 weird frames and OOB Bombchus cvars ( #602 )
2022-07-06 18:46:01 -04:00
presets.cpp
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
presets.h
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
savestates.cpp
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
savestates.h
Save states ( #300 )
2022-05-12 13:28:24 -04:00
savestates_extern.inc
[zret] Port some documentation changes ( #1164 )
2022-08-16 21:53:28 -04:00