Shipwright/soh/assets/scenes/misc/kakariko3/kakariko3_scene.h
2023-03-02 15:37:47 +01:00

6 lines
283 B
C

#pragma once
#include "align_asset_macro.h"
#define dkakariko3_sceneCollisionHeader_000808 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_sceneCollisionHeader_000808"
static const ALIGN_ASSET(2) char kakariko3_sceneCollisionHeader_000808[] = dkakariko3_sceneCollisionHeader_000808;