Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_15.h
2023-03-02 15:37:47 +01:00

9 lines
424 B
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_15DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15DL_002688"
static const ALIGN_ASSET(2) char bdan_room_15DL_002688[] = dbdan_room_15DL_002688;
#define dbdan_room_15Set_000080DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15Set_000080DL_002688"
static const ALIGN_ASSET(2) char bdan_room_15Set_000080DL_002688[] = dbdan_room_15Set_000080DL_002688;