Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_15.h

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#pragma once
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#include "align_asset_macro.h"
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#define dbdan_room_15DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15DL_002688"
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static const ALIGN_ASSET(2) char bdan_room_15DL_002688[] = dbdan_room_15DL_002688;
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#define dbdan_room_15Set_000080DL_002688 "__OTR__scenes/nonmq/bdan_scene/bdan_room_15Set_000080DL_002688"
static const ALIGN_ASSET(2) char bdan_room_15Set_000080DL_002688[] = dbdan_room_15Set_000080DL_002688;