Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_scene.h
2023-03-02 15:37:47 +01:00

30 lines
1.6 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_sceneCollisionHeader_01895C "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneCollisionHeader_01895C"
static const ALIGN_ASSET(2) char HIDAN_sceneCollisionHeader_01895C[] = dHIDAN_sceneCollisionHeader_01895C;
#define dHIDAN_sceneTLUT_018990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_018990"
static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_018990[] = dHIDAN_sceneTLUT_018990;
#define dHIDAN_sceneTex_0195D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0195D0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_0195D0[] = dHIDAN_sceneTex_0195D0;
#define dHIDAN_sceneTex_018DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018DD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_018DD0[] = dHIDAN_sceneTex_018DD0;
#define dHIDAN_sceneTex_018BD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018BD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_018BD0[] = dHIDAN_sceneTex_018BD0;
#define dHIDAN_sceneTLUT_0189B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_0189B0"
static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_0189B0[] = dHIDAN_sceneTLUT_0189B0;
#define dHIDAN_sceneTex_019DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019DD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_019DD0[] = dHIDAN_sceneTex_019DD0;
#define dHIDAN_sceneTex_0189D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0189D0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_0189D0[] = dHIDAN_sceneTex_0189D0;
#define dHIDAN_sceneTex_019FD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019FD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_019FD0[] = dHIDAN_sceneTex_019FD0;