#pragma once #include "align_asset_macro.h" #define dHIDAN_sceneCollisionHeader_01895C "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneCollisionHeader_01895C" static const ALIGN_ASSET(2) char HIDAN_sceneCollisionHeader_01895C[] = dHIDAN_sceneCollisionHeader_01895C; #define dHIDAN_sceneTLUT_018990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_018990" static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_018990[] = dHIDAN_sceneTLUT_018990; #define dHIDAN_sceneTex_0195D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0195D0" static const ALIGN_ASSET(2) char HIDAN_sceneTex_0195D0[] = dHIDAN_sceneTex_0195D0; #define dHIDAN_sceneTex_018DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018DD0" static const ALIGN_ASSET(2) char HIDAN_sceneTex_018DD0[] = dHIDAN_sceneTex_018DD0; #define dHIDAN_sceneTex_018BD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018BD0" static const ALIGN_ASSET(2) char HIDAN_sceneTex_018BD0[] = dHIDAN_sceneTex_018BD0; #define dHIDAN_sceneTLUT_0189B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_0189B0" static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_0189B0[] = dHIDAN_sceneTLUT_0189B0; #define dHIDAN_sceneTex_019DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019DD0" static const ALIGN_ASSET(2) char HIDAN_sceneTex_019DD0[] = dHIDAN_sceneTex_019DD0; #define dHIDAN_sceneTex_0189D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0189D0" static const ALIGN_ASSET(2) char HIDAN_sceneTex_0189D0[] = dHIDAN_sceneTex_0189D0; #define dHIDAN_sceneTex_019FD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019FD0" static const ALIGN_ASSET(2) char HIDAN_sceneTex_019FD0[] = dHIDAN_sceneTex_019FD0;