#pragma once #include "align_asset_macro.h" #define dobject_bxa_DL_000890 "__OTR__objects/object_bxa/object_bxa_DL_000890" static const ALIGN_ASSET(2) char object_bxa_DL_000890[] = dobject_bxa_DL_000890; #define dobject_bxa_Tex_000C40 "__OTR__objects/object_bxa/object_bxa_Tex_000C40" static const ALIGN_ASSET(2) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40; #define dobject_bxa_Tex_001440 "__OTR__objects/object_bxa/object_bxa_Tex_001440" static const ALIGN_ASSET(2) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440; #define dobject_bxa_DL_001D80 "__OTR__objects/object_bxa/object_bxa_DL_001D80" static const ALIGN_ASSET(2) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80; #define dobject_bxa_DL_0022F0 "__OTR__objects/object_bxa/object_bxa_DL_0022F0" static const ALIGN_ASSET(2) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0; #define dobject_bxa_Tex_0024F0 "__OTR__objects/object_bxa/object_bxa_Tex_0024F0" static const ALIGN_ASSET(2) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0; #define dobject_bxa_Tex_0026F0 "__OTR__objects/object_bxa/object_bxa_Tex_0026F0" static const ALIGN_ASSET(2) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0; #define dobject_bxa_Tex_0027F0 "__OTR__objects/object_bxa/object_bxa_Tex_0027F0" static const ALIGN_ASSET(2) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0; #define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0" static const ALIGN_ASSET(2) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;