Shipwright/soh/include
2024-05-06 18:37:56 -07:00
..
boost_custom/container_hash Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
libc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
tables Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h vb treasure chest game (#103) 2024-04-09 23:31:45 -05:00
global.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h Age Requirement Docs (#3277) 2023-10-20 18:40:10 -05:00
message_data_fmt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h Rando Enhancement: Mysterious Shuffled Items (#3227) 2024-05-06 19:17:08 -05:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31 2024-01-31 18:12:06 -05:00
z64actor_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64actor.h Vanilla Behavior Overhaul 2024-02-02 15:39:01 -06:00
z64animation.h Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
z64audio.h docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Fishsanity - Rando v3 (#3738) 2024-01-14 11:02:23 -06:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h More player documentation from decomp (#3819) 2024-02-15 20:44:46 -06:00
z64save.h Migrate great fairy checks 2024-02-24 09:17:48 -06:00
z64scene_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64scene.h Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00