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* Adds in-game display of certain rando collectibles. Before, these were only available through the Item Tracker ImGui Window. With this commit, they can be accessed via holding C-Up on the Map Screen. Currently I've added Greg and Triforce Pieces (when applicable) to this menu. Boss Souls, Ocarina Buttons, and eventually Silver Rupees will be added later. * Adds ocarina buttons to in-game display * Initial pass on rendering the text on a black background. * Starting to render boss soul icons * Better alignment and rendering of Boss Soul icons. * Adds icons prefixing the list entries. * Switches boss souls to 32x32 icon. * Partially working Matrix/Vtx implementation Currently hardcoded Greg text, replacing map screen completely. * Now rendering properly thanks to Archez! * Better implementation of accessing the new page. - now attached to Quest status instead of Map - now triggered by a toggle instead of holding a button - now has its own background (temporarily save screen but will be replaced with something custom later) * Make KaleidoEntry's reactive to game state Adds Greg proper and Triforce Hunt to the Misc. Collectibles Page. * Conditionally render Triforce Hunt * Documentation/Cleanup * WIP Ocarina Buttons rendering * Working ocarina buttons display * Renders buttons as Gray instead of using Grayscale This may seem inconsistent, but with Grayscale they technically render as different shades of gray, especially with custom cosmetics. With this they now render as the same shade of gray. * Makes Ocarina Icon gray when no buttons have been collected. * Adds Boss Souls. Currently they run off the menu, need to implement scrolling. * Implement Scrolling for the menu. Need to figure out how to throttle the stick inputs still. * Moves input handling to draw function. I hate it but that's how Kaleido does it and there's some input throttling logic in there, so in order to make this feel like a kaleido menu I have to also handle input in the draw function. * Removes custom cosmetic handling of Ocarina Buttons. I've chosen not to respect the cosmetics for the sake of accessibility and color contrast, but the code is still present and commented out in case we want to reverse that decision. * Hopefully fixes mac build errors. * Implements update function via Hook. * Another mac fix hopefully * Cleans up unused code from the rectangle based attempt. * Clean up more unused code * Commit Boss Soul icon * Fix typo * Remove commented code * Improve toggle functionality * Re-introduce cosmetic matching for ocarina buttons * Revert some unnecessary formatting changes * Fix cursor/page turning issue More improvements to come here (drawing arrows, custom text at the bottom, etc.) * Fix some more formatting changes * One last batch of formatting reverts |
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.. | ||
boost_custom/container_hash | ||
libc | ||
tables | ||
align_asset_macro.h | ||
alignment.h | ||
alloca.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
macro.inc | ||
macros.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
message_data_textbox_types.h | ||
regs.h | ||
segment_symbols.h | ||
sequence.h | ||
sfx.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor_enum.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene_commands.h | ||
z64cutscene.h | ||
z64dma.h | ||
z64effect.h | ||
z64elf_message.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene_enum.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |