Shipwright/README.md
briaguya 8888fb2ec1
Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00

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Markdown

# Welcome to the Ship of Harkinian!
A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
The Ship does not include assets and as such requires a prior copy of the game to play.
## Quick Start
1) Download The Ship of Harkinian from [Discord](https://discord.com/invite/BtBmd55HVH).
2) Requires a supported copy of the game (See supported games below).
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`
### Supported Games
#### Ocarina of Time Debug PAL GC (not Master Quest)
> Currently the recommended option
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
#### Ocarina of Time PAL GameCube
> May lead to crashes and instability
```
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
```
#### Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest)
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)
```
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
## Additional Setup Information
The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`.
### Windows Rom Extraction
* Open OTRGui.exe, and select one of the supported roms listed above, to generate the `oot.otr` archive file.
* If a second button already exits then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error.
* When the process completes, place `oot.otr` beside `soh.exe` if it is not already.
This packaging process can take up to **5 minutes**.
Close the OTRGui when the `Done!` message appears.
If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
### Linux Rom Extraction
* Place one of the supported roms in the same folder as the appimage.
* When you run the soh appimage, it should begin generating the `oot.otr` archive file.
* When the process completes, place `oot.otr` in the same folder as the appimage, if it is not already, then run the appimage.
The packaging process can take up to **5 minutes**.
If you get any errors, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
### MacOS Rom Extraction
* Run `soh.app`, and when prompted, select one of the supported roms listed above.
* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.
The packing process can take up to **5 minutes**.
If you get an error saying `Incompatible ROM hash`, you have selected the wrong rom, make sure the checksum matches one of the ones listed above.
### Nintendo Switch Rom Extraction
* Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the `oot.otr` archive on that platform.
* Place the `.nro` and the `oot.otr` archive into a folder called `soh` in your Switch folder on your Switch
### Nintendo Wii U Rom Extraction
* Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the `oot.otr` archive on that platform.
* Copy the `.rpx` and the `oot.otr` archive to `wiiu/apps/soh`
---
If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way.
### Running The Ship of Harkinian
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Default keyboard configuration:
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts:
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F5 | Save state |
| F6 | Change state |
| F7 | Load state |
| F10 | Fullscreen (OpenGL) |
| Alt+Enter | Fullscreen (DirectX) |
| Ctrl+R | Reset |
Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the `shipofharkinian.json` configuration file in notepad and add `sdl` to the quotes in `"GfxBackend": ""` for OpenGL or leave blank for DirectX.
## Take The Survey
Want to use cartridge readers in tandem with the OTRGui?
Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality.
## Discord
Official Discord: https://discord.com/invite/BtBmd55HVH
## Building The Ship of Harkinian
Refer to the [building instructions](BUILDING.md) to compile SoH.
## Troubleshooting The Exporter
- Confirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Confirm that `zapd.exe` exists in the `/assets/extractor` folder
## Nightly Builds
Nightly builds of Ship of Harkinian are available [here](https://builds.shipofharkinian.com/)
## The Harbour Masters Are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
## Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
## Video Credits
Kenix | Producer / Writer
briaguya | Writer
rainbow_fash | Executive Producer
ReveriePass | Editor
MicTheMicrophone | Gwonam / The King
Amphibibro | Link
AceHeart | Zelda