Shipwright/soh/src/code
louist103 aea46e7cb2
Implement built in Extractor for Windows (#2730)
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-04-25 00:01:17 -04:00
..
__osMalloc.c change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
audio_data.c Big-endian support (#909) 2022-07-27 23:50:56 +02:00
audio_effects.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
audio_heap.c Makes sequenceMap and seqLoadStatus a dynamic size (#2610) 2023-03-12 15:55:25 -04:00
audio_init_params.c Custom Sequences (#2066) 2022-12-08 23:07:45 -05:00
audio_load.c Fix Missing Custom Sequences (#2649) 2023-03-31 23:35:29 -04:00
audio_playback.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
audio_seqplayer.c Makes sequenceMap and seqLoadStatus a dynamic size (#2610) 2023-03-12 15:55:25 -04:00
audio_sound_params.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
audio_synthesis.c Moves SoH mixer to SoH from LUS. (#2361) 2023-01-17 22:03:55 -05:00
audioMgr.c LUS Cleanup: Clean up hooks system. 2022-08-03 21:12:51 -04:00
code_800A9F30.c Rumble and check tracker fixes (#2419) 2023-01-30 12:33:52 -05:00
code_800ACE70.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800AD920.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800BB0A0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800C3C20.c 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
code_800D2E30.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800D31A0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800E4FE0.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
code_800E6840.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800EC960.c exclude audio from shuffle (#2411) 2023-02-16 09:49:45 -05:00
code_800F7260.c exclude audio from shuffle (#2411) 2023-02-16 09:49:45 -05:00
code_800F9280.c exclude audio from shuffle (#2411) 2023-02-16 09:49:45 -05:00
code_800FBCE0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800FC620.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
code_800FCE80.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_800FD970.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_8006C3A0.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
code_8006C510.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_80097A00.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
code_800430A0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_801067F0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_801068B0.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
code_80043480.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
db_camera.c Debug camera (#2400) 2023-01-26 18:43:09 -05:00
debug_malloc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
fault_drawer.c Nintendo switch support (#935) 2022-07-25 21:11:53 -04:00
fault.c Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
flg_set.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
game.c [GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554) 2023-02-28 11:20:43 +01:00
gamealloc.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
gfxprint.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
graph.c Merge branch 'develop' into bradmerge 2023-01-17 16:44:46 -05:00
irqmgr.c Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
jpegdecoder.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
jpegutils.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
listalloc.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
loadfragment2.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
logseverity.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
main.c Implement built in Extractor for Windows (#2730) 2023-04-25 00:01:17 -04:00
mempak.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
mtxuty-cvt.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
padmgr.c CrowdControl V2: Effect Overhaul (#2433) 2023-03-13 11:37:50 +01:00
padsetup.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
padutils.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
PreRender.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
printutils.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
relocation.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sched.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
shrink_window.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
sleep.c change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
speed_meter.c This should fix (all?) 60fps interpolation issues left. (#938) 2022-08-03 22:36:13 -04:00
sys_cfb.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
sys_math3d.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
sys_math_atan.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sys_math.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sys_matrix.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
sys_ucode.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
system_malloc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
title_setup.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
TwoHeadArena.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
ucode_disas.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_actor_dlftbls.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_actor.c Link voice pitch v0 (#2430) 2023-04-07 15:54:26 -04:00
z_bgcheck.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_camera_data.inc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_camera.c [Accessibility] Add ability to disable camera re-centering on idle (#2503) 2023-02-28 21:42:15 -05:00
z_cheap_proc.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_collision_btltbls.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_collision_check.c Hyper Bosses (act and move twice as fast) (#2555) 2023-04-02 04:00:21 -04:00
z_common_data.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_construct.c Rando version warning on different builds (#2420) 2023-02-28 20:46:55 -05:00
z_debug_display.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_debug.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_demo.c Enhancement: Better Farore's Wind (#2374) 2023-01-25 14:32:21 -05:00
z_DLF.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_draw.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_eff_blure.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_eff_shield_particle.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_eff_spark.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_eff_ss_dead.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_effect_soft_sprite_dlftbls.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_effect_soft_sprite_old_init.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_effect_soft_sprite.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_effect.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_elf_message.c [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
z_en_a_keep.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_en_item00.c Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732) 2023-04-21 19:01:19 -04:00
z_face_reaction.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_fbdemo_circle.c Update XMLs from upstream (#1448) 2022-09-18 23:29:24 -04:00
z_fbdemo_fade.c [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
z_fbdemo_triforce.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_fbdemo_wipe1.c [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
z_fbdemo.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_fcurve_data_skelanime.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_frame_advance.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_game_dlftbls.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_game_over.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_horse.c [Feature] Rando: Enemy Randomizer V1 (#1781) 2022-12-06 10:33:50 +01:00
z_jpeg.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_kaleido_manager.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_kaleido_scope_call.c Gameplay Stat Tracker V1 (#1986) 2022-11-22 20:04:40 -05:00
z_kaleido_setup.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_kanfont.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_kankyo.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_lib.c [Enhancement] Add fix camera drift option to fixes menu (#1983) 2022-11-22 08:57:26 +01:00
z_lifemeter.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_lights.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_malloc.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_map_data.c Use tex sizes from texture rather than hardcoded values (#610) 2022-07-31 21:32:40 -04:00
z_map_exp.c Merge branch 'develop' into bradmerge 2023-01-17 16:44:46 -05:00
z_map_mark.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_message_PAL.c ADD: Time Saver --> Time Travel with the Song of Time (#2575) 2023-04-02 12:34:02 -04:00
z_moji.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_msgevent.c change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
z_olib.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_onepointdemo_data.inc [#1336] Fix issues with gFasterHeavyBlockLift (#1476) 2022-09-19 20:08:47 -04:00
z_onepointdemo.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_parameter.c Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732) 2023-04-21 19:01:19 -04:00
z_path.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_play.c Enhancement: Room/Scene Timers (#2478) 2023-04-03 00:06:55 -04:00
z_player_call.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_player_lib.c Enhancement: Aiming reticle for the bow/slingshot (#2715) 2023-04-22 21:59:34 -04:00
z_prenmi_buff.c git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z_prenmi.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_quake.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_rcp.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_room.c fix: properly display static background scenes (#2669) 2023-04-04 03:12:09 -04:00
z_sample.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_scene_table.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_scene.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_skelanime.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_skin_awb.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_skin_matrix.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_skin.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_sound_source.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z_sram.c chore: move rando savefile setup and document flags (#2697) 2023-04-11 18:27:51 -04:00
z_ss_sram.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z_view.c [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00
z_vimode.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_vismono.c Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
z_vr_box_draw.c [docs] Pull upstream updates: SetupDL (#2048) 2022-11-30 00:29:36 +01:00
z_vr_box.c [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00