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99260acaf1
* Use PlayState instead of GlobalContext - GlobalContext -> PlayState - globalCtx -> play - GlobalCtx -> PlayState - globalContext -> playState * Find and replace Gameplay_ with Play_ * Correct some misnamed argument cases
46 lines
945 B
C
46 lines
945 B
C
#include "global.h"
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
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Path* path;
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if (index != max) {
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path = &play->setupPathList[index];
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} else {
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path = NULL;
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}
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return path;
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}
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
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f32 dx;
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f32 dz;
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Vec3s* pointPos;
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if (path == NULL) {
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return -1.0;
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}
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pointPos = SEGMENTED_TO_VIRTUAL(path->points);
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pointPos = &pointPos[waypoint];
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dx = pointPos->x - actor->world.pos.x;
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dz = pointPos->z - actor->world.pos.z;
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*yaw = Math_FAtan2F(dx, dz) * (32768 / M_PI);
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return SQ(dx) + SQ(dz);
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}
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void Path_CopyLastPoint(Path* path, Vec3f* dest) {
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Vec3s* pointPos;
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if (path != NULL) {
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pointPos = &((Vec3s*)SEGMENTED_TO_VIRTUAL(path->points))[path->count - 1];
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dest->x = pointPos->x;
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dest->y = pointPos->y;
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dest->z = pointPos->z;
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}
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}
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