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a335aba987
* Adds option for showing sequence names on the overlay Allows sequences to appear on the overlay in the bottom right corner for a few seconds whenever a new one is loaded into the primary sequence player. This means it does not apply to fanfares or enemy bgm. Fanfares I chose not to display because it would cause a lot of text to display back to back in some areas, and enemy bgm would have some technical challenges with this due to the way it loads. Mainly because the Lost Woods music would load in Goron City the same way (as well as the opposite). * Fixes crash when a sequence without a name is attempted to be displayed. * Removes accidentally committed CMakeSettings.json * Updates CVar_GetS32 to CVarGetInteger |
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.. | ||
assets | ||
CMake | ||
include | ||
macosx | ||
platform | ||
soh | ||
src | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitrepo | ||
CMakeLists.txt | ||
fixbaserom.py | ||
format.sh | ||
icon.jpg | ||
resource.h | ||
Resource.rc | ||
SHIPOFHARKINIAN.ico |