..
libc
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
tables
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
alignment.h
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
alloca.h
Linux/GCC Support ( #28 )
2022-05-11 13:18:24 -04:00
command_macros_base.h
Big-endian support ( #909 )
2022-07-27 23:50:56 +02:00
fp.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
functions.h
documentation: use NpcInteractInfo
from zret ( #2370 )
2023-01-19 02:38:04 -05:00
global.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
ichain.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
macro.inc
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
macros.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
message_data_fmt.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
message_data_static.h
Randomizer v2 ( #1065 )
2022-09-21 00:50:22 -04:00
message_data_textbox_types.h
Randomizer v2 ( #1065 )
2022-09-21 00:50:22 -04:00
regs.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
segment_symbols.h
Linux crash handler ( #1209 )
2022-08-31 22:59:38 -04:00
sequence.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sfx.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
unk.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
variables.h
Rando - Fix ice traps & get item logic ( #2210 )
2022-12-20 23:32:01 -05:00
vt.h
Disable BEL char by default when terminal attached ( #2306 )
2023-01-17 15:18:13 -05:00
z64.h
ADD: Debug Warp Restoration + Translations ( #2386 )
2023-01-23 15:36:28 -05:00
z64actor.h
documentation: use NpcInteractInfo
from zret ( #2370 )
2023-01-19 02:38:04 -05:00
z64animation.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64audio.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64bgcheck.h
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z64camera.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64collision_check.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64cutscene_commands.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64cutscene.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64dma.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64effect.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64elf_message.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64environment.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64interface.h
DPad items
2022-06-22 23:13:32 -04:00
z64item.h
Rework Get Item Table to be more flexible for adding custom items ( #1050 )
2022-08-23 20:11:38 -04:00
z64light.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64map_mark.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64math.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z64object.h
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z64player.h
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
z64save.h
fix mido spawn for dungeon entrance rando ( #2384 )
2023-01-23 14:08:16 -05:00
z64scene.h
Enable MQ Dungeons in Randomizer ( #1828 )
2022-10-21 21:43:37 -04:00
z64skin.h
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z64transition.h
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00