Shipwright/soh/include
Tina H. (sheepytina) a04ee354d4
Add "Navi Targeting Colors" options to Controller LED Color (#3254)
* Add a (not yet functional) "Navi" option.

* It works!

* Slightly better name for this menu option.

* Revert accidental commit of comments in z_en_elf.c

* Renaming and tweaks.

* Temporary fix(?) for compile error on non-Windows platforms.

* … Just pretend this particular commit doesn't exist. :OHYEAH:

* A more suitable fix. + Partial suggestions from review.

In-progress implementation of Cosmetics Navi colours.

* Convert relevant code to use Color_RGB8 sans alpha, matching the controller LED.

Defaults are now labeled for clarity.

* Revert back to Color_RGBA8. + Implement Cosmetics Navi colours.

Add Color conversion functions.

* Tidy comments.

* Changed mind yet a third time. Uses Color_RGB8 sans alpha again.

Uses CVarGetColor24 instead of CVarGetColor to drop alpha from cosmetics editor values, like how Tunic Colors does it.
This of course does require me to go with the prior idea of storing the Navi colours without alpha channels.

* Color type conversion functions removed

as they're no longer needed.

* Tidy up commented out code once more.

* Fix a typo

* Suggestion from code review. (Yeah nah you're totally right though.)

* Correct indentation.

* A minor goof in the comments was bothering me.
2023-10-30 10:55:53 -05:00
..
boost_custom/container_hash Add manual seed input for rando generation (#2057) 2023-01-25 18:33:27 -05:00
libc refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
tables Add scene table (#3131) 2023-09-01 11:46:19 -05:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h Rando: Master Sword Shuffle (#2981) 2023-10-21 20:51:37 -05:00
global.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h Age Requirement Docs (#3277) 2023-10-20 18:40:10 -05:00
message_data_fmt.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h model docs (#3281) 2023-10-26 19:38:43 -05:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h Add "Navi Targeting Colors" options to Controller LED Color (#3254) 2023-10-30 10:55:53 -05:00
z64actor.h Enhancement: Enemy Health Bar (#3035) 2023-07-12 21:55:24 -04:00
z64animation.h Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
z64audio.h Makes sequenceMap and seqLoadStatus a dynamic size (#2610) 2023-03-12 15:55:25 -04:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Randomizer feature: Triforce Hunt (#3062) 2023-09-26 08:45:37 -05:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h Add flag set/unset hooks and GI actions (#3065) 2023-09-26 08:45:51 -05:00
z64save.h Rando: Master Sword Shuffle (#2981) 2023-10-21 20:51:37 -05:00
z64scene.h Add scene table (#3131) 2023-09-01 11:46:19 -05:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00