Shipwright/soh/assets/textures/backgrounds/vr_MLVR_pal_static.h
2023-03-02 15:37:47 +01:00

15 lines
624 B
C

#pragma once
#include "align_asset_macro.h"
#define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT"
static const ALIGN_ASSET(2) char gStableBgTLUT[] = dgStableBgTLUT;
#define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT"
static const ALIGN_ASSET(2) char gStableBg2TLUT[] = dgStableBg2TLUT;
#define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT"
static const ALIGN_ASSET(2) char gStableBg3TLUT[] = dgStableBg3TLUT;
#define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT"
static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT;