Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_5.h
2023-03-02 15:37:47 +01:00

27 lines
1.4 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dddan_room_5DL_001D70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5DL_001D70"
static const ALIGN_ASSET(2) char ddan_room_5DL_001D70[] = dddan_room_5DL_001D70;
#define dddan_room_5Tex_0042B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0042B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0042B8[] = dddan_room_5Tex_0042B8;
#define dddan_room_5Tex_004AB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_004AB8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_004AB8[] = dddan_room_5Tex_004AB8;
#define dddan_room_5Tex_0032B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0032B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0032B8[] = dddan_room_5Tex_0032B8;
#define dddan_room_5Tex_004EB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_004EB8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_004EB8[] = dddan_room_5Tex_004EB8;
#define dddan_room_5Tex_0046B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0046B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0046B8[] = dddan_room_5Tex_0046B8;
#define dddan_room_5Tex_003AB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_003AB8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_003AB8[] = dddan_room_5Tex_003AB8;
#define dddan_room_5Tex_0056B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_5Tex_0056B8"
static const ALIGN_ASSET(2) char ddan_room_5Tex_0056B8[] = dddan_room_5Tex_0056B8;