Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_8.h
2023-03-02 15:37:47 +01:00

9 lines
416 B
C

#pragma once
#include "align_asset_macro.h"
#define dbdan_room_8DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8DL_0037A8[] = dbdan_room_8DL_0037A8;
#define dbdan_room_8Set_0000A0DL_0037A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_8Set_0000A0DL_0037A8"
static const ALIGN_ASSET(2) char bdan_room_8Set_0000A0DL_0037A8[] = dbdan_room_8Set_0000A0DL_0037A8;