Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_14.h
2023-03-02 15:37:47 +01:00

12 lines
577 B
C

#pragma once
#include "align_asset_macro.h"
#define dHIDAN_room_14DL_001030 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14DL_001030"
static const ALIGN_ASSET(2) char HIDAN_room_14DL_001030[] = dHIDAN_room_14DL_001030;
#define dHIDAN_room_14Tex_001DF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_001DF8"
static const ALIGN_ASSET(2) char HIDAN_room_14Tex_001DF8[] = dHIDAN_room_14Tex_001DF8;
#define dHIDAN_room_14Tex_0019F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_14Tex_0019F8"
static const ALIGN_ASSET(2) char HIDAN_room_14Tex_0019F8[] = dHIDAN_room_14Tex_0019F8;