Shipwright/soh/assets/objects/object_cs/object_cs.h
2023-02-14 08:29:46 -05:00

255 lines
11 KiB
C

#pragma once
#define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidSkel[] = dgGraveyardKidSkel;
#else
static const char gGraveyardKidSkel[] __attribute__((aligned (2))) = dgGraveyardKidSkel;
#endif
#define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;
#else
static const char gGraveyardKidTorsoDL[] __attribute__((aligned (2))) = dgGraveyardKidTorsoDL;
#endif
#define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;
#else
static const char gGraveyardKidLeftThighDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftThighDL;
#endif
#define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;
#else
static const char gGraveyardKidLeftShinDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftShinDL;
#endif
#define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;
#else
static const char gGraveyardKidLeftFootDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftFootDL;
#endif
#define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;
#else
static const char gGraveyardKidRightThighDL[] __attribute__((aligned (2))) = dgGraveyardKidRightThighDL;
#endif
#define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;
#else
static const char gGraveyardKidRightShinDL[] __attribute__((aligned (2))) = dgGraveyardKidRightShinDL;
#endif
#define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;
#else
static const char gGraveyardKidRightFootDL[] __attribute__((aligned (2))) = dgGraveyardKidRightFootDL;
#endif
#define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;
#else
static const char gGraveyardKidChestDL[] __attribute__((aligned (2))) = dgGraveyardKidChestDL;
#endif
#define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;
#else
static const char gGraveyardKidLeftUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftUpperArmDL;
#endif
#define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;
#else
static const char gGraveyardKidLeftArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftArmDL;
#endif
#define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;
#else
static const char gGraveyardKidLeftHandDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftHandDL;
#endif
#define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;
#else
static const char gGraveyardKidRightUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightUpperArmDL;
#endif
#define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;
#else
static const char gGraveyardKidRightArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightArmDL;
#endif
#define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;
#else
static const char gGraveyardKidRightHandDL[] __attribute__((aligned (2))) = dgGraveyardKidRightHandDL;
#endif
#define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;
#else
static const char gGraveyardKidHeadDL[] __attribute__((aligned (2))) = dgGraveyardKidHeadDL;
#endif
#define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;
#else
static const char gGraveyardKidWalkAnim[] __attribute__((aligned (2))) = dgGraveyardKidWalkAnim;
#endif
#define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;
#else
static const char gGraveyardKidSwingStickUpAnim[] __attribute__((aligned (2))) = dgGraveyardKidSwingStickUpAnim;
#endif
#define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;
#else
static const char gGraveyardKidGrabStickTwoHandsAnim[] __attribute__((aligned (2))) = dgGraveyardKidGrabStickTwoHandsAnim;
#endif
#define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;
#else
static const char gGraveyardKidIdleAnim[] __attribute__((aligned (2))) = dgGraveyardKidIdleAnim;
#endif
#define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;
#else
static const char gGraveyardKidEyesOpenTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesOpenTex;
#endif
#define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;
#else
static const char gGraveyardKidEyesHalfTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesHalfTex;
#endif
#define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;
#else
static const char gGraveyardKidEyesClosedTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesClosedTex;
#endif
#define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;
#else
static const char gGraveyardKidTLUT[] __attribute__((aligned (2))) = dgGraveyardKidTLUT;
#endif
#define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;
#else
static const char gGraveyardKidGradientTex[] __attribute__((aligned (2))) = dgGraveyardKidGradientTex;
#endif
#define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;
#else
static const char gGraveyardKidPantsTex[] __attribute__((aligned (2))) = dgGraveyardKidPantsTex;
#endif
#define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;
#else
static const char gGraveyardKidBoot1Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot1Tex;
#endif
#define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;
#else
static const char gGraveyardKidBoot2Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot2Tex;
#endif
#define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;
#else
static const char gGraveyardKidHairTex[] __attribute__((aligned (2))) = dgGraveyardKidHairTex;
#endif
#define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;
#else
static const char gGraveyardKidEarTex[] __attribute__((aligned (2))) = dgGraveyardKidEarTex;
#endif
#define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;
#else
static const char gGraveyardKidNoseTex[] __attribute__((aligned (2))) = dgGraveyardKidNoseTex;
#endif
#define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;
#else
static const char gGraveyardKidMouthTex[] __attribute__((aligned (2))) = dgGraveyardKidMouthTex;
#endif
#define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;
#else
static const char gGraveyardKidShirt1Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt1Tex;
#endif
#define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;
#else
static const char gGraveyardKidShirt2Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt2Tex;
#endif
#define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;
#else
static const char gGraveyardKidFingersTex[] __attribute__((aligned (2))) = dgGraveyardKidFingersTex;
#endif
#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;
#else
static const char gGraveyardKidStickTex[] __attribute__((aligned (2))) = dgGraveyardKidStickTex;
#endif